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The Game Itself page 2

Classes/Professions

  • 1.Warrior
    • a strong and brave soldier with the capability of wielding most melee weapons. The most likely class for a beginner.
      • Damage/Defence
        • all swords, all axes, hammers, maces, and shields
          • heavy
            • Berserker(Attack) or Knight(Defense)


  • 2.Mage
    • wields magical staff to harness the elements for powerful ranged attacks and allow others to have the unforgiving power of elemental rage.
      • Support/Damage
        • staffs, and wands
          • light
            • Destruction(Attack) or Spirit(Support)
  • 3.Rouge
    • The master of trickery and deceit, he/she is a deadly and expandable ally and an even more feared foe.
      • Damage/Support
        • daggers
          • medium
            • Assassin(Attack) or Thief(Support)
  • 4.Paladin
    • honored and holy knight That can heal, buff, and protect his/her allies and themselves, accompanied with the greatest defence.
      • Defense/Damage/Healing/Support
        • all swords, all axes, hammers, maces, and shields
          • heavy
            • Rejection(Attack) or Guardian(Defence)
  • 5.Priest
    • a holy being with the greatest amount of healing power. He’s/she's the most likely to be seen helping the team.
      • Healing/Support/Damage
        • staffs, and tomes
          • light
            • Holy(Healing) or Dark(Attack)



  • 6.Necromancer
    • Can summon the undead to fight for him/her and can cast dark magic to suppress enemy magic.
      • Support/Damage/Healing
        • scythes
          • light
            • Reaper(Attack) or Warlock(Support)
  • 7.Cleric
    • A helpful, religious adversary with the extendable ability to give extra defence and even heal
      • Defence/Support/Damage/Healing
        • scepters, hammers,
          • medium
            • Protector(Attack) or Reliquum(Healing)
  • 8.Engineer
    • With outstanding amounts of knowledge in the art of trapping and defending, he's/she’s a viable member to the squad
      • Defence/Support/Attack
        • maces, hammers, (+structures)
          • medium
            • Rocketeer(Attack) or Sentinel(Defence)
  • 9.Vanguard
    • A lethal ally on any team, accompanied with the best melee range, he's/she’s a great addition.
      • Attack/Defence
        • polearms
          • heavy
            • Lancer(Attack) or Spearhead(Defence)
  • 10.Archer
    • Lethal at long range. The archer can use his wits to dominate from afar.
      • Attack/Support
        • Bows, crossbows
          • light
            • Hunter(Attack) or Scout(Support)

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