Classes/Professions
- 1.Warrior
- a strong and brave soldier with the capability of wielding most melee weapons. The most likely class for a beginner.
- Damage/Defence
- all swords, all axes, hammers, maces, and shields
- heavy
- Berserker(Attack) or Knight(Defense)
- 2.Mage
- wields magical staff to harness the elements for powerful ranged attacks and allow others to have the unforgiving power of elemental rage.
- Support/Damage
- staffs, and wands
- light
- Destruction(Attack) or Spirit(Support)
- 3.Rouge
- The master of trickery and deceit, he/she is a deadly and expandable ally and an even more feared foe.
- Damage/Support
- daggers
- medium
- Assassin(Attack) or Thief(Support)
- 4.Paladin
- honored and holy knight That can heal, buff, and protect his/her allies and themselves, accompanied with the greatest defence.
- Defense/Damage/Healing/Support
- all swords, all axes, hammers, maces, and shields
- heavy
- Rejection(Attack) or Guardian(Defence)
- 5.Priest
- a holy being with the greatest amount of healing power. He’s/she's the most likely to be seen helping the team.
- Healing/Support/Damage
- staffs, and tomes
- light
- Holy(Healing) or Dark(Attack)
- 6.Necromancer
- Can summon the undead to fight for him/her and can cast dark magic to suppress enemy magic.
- Support/Damage/Healing
- scythes
- light
- Reaper(Attack) or Warlock(Support)
- 7.Cleric
- A helpful, religious adversary with the extendable ability to give extra defence and even heal
- Defence/Support/Damage/Healing
- scepters, hammers,
- medium
- Protector(Attack) or Reliquum(Healing)
- 8.Engineer
- With outstanding amounts of knowledge in the art of trapping and defending, he's/she’s a viable member to the squad
- Defence/Support/Attack
- maces, hammers, (+structures)
- medium
- Rocketeer(Attack) or Sentinel(Defence)
- 9.Vanguard
- A lethal ally on any team, accompanied with the best melee range, he's/she’s a great addition.
- Attack/Defence
- polearms
- heavy
- Lancer(Attack) or Spearhead(Defence)
- 10.Archer
- Lethal at long range. The archer can use his wits to dominate from afar.
- Attack/Support
- Bows, crossbows
- light
- Hunter(Attack) or Scout(Support)
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